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Old Jun 26, 2008, 07:52 AM // 07:52   #1
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Default Up the dye limit to 5-6.

Give us a few more options than just 4 limit max. I recently came into possession of 3 mixed dyes, previewed 2 of them together and liked it the combo. One mixed dye was Silver, Green x2 - and the other was Yellow and Purple. It was a really nice color. Unfortunately the sum of both mixed dyes totals 5, and I can't replicate the color that came out with just 4.

My request is up the limit from 4 to somewhere around 5 to 6. Please give more dye options if you can.

Thank you.

(I didn't use the mixed dyes, just previewed them, they're still in my inventory in case you're wondering)
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Old Jun 26, 2008, 08:11 AM // 08:11   #2
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Or stop trying to be unique and dye everything black.
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Old Jun 26, 2008, 08:23 AM // 08:23   #3
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Upping the limit sounds like fun, but I feel for the people doing the dye preview guides. The number of combinations rises... well, by a lot (not good at maths, can't be bothered with hyperbole).

I'm of mixed opinion, I love colour, but upping the amount of dyes seems somewhat impractical.

(I cannot spell sometimes, ugh)
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Old Jun 26, 2008, 08:34 AM // 08:34   #4
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With the current number of dye slots available (4), there is a total of 7920 combinations possible. With 5 dye slots there would be 55440 combinations possible. With 6 dye slots there would be 332640 combinations possible. The numbers go up quite dramatically with just slight changes as you can see.
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Old Jun 26, 2008, 08:40 AM // 08:40   #5
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Wow, that's a lot of dye combo's, but sadly even with that people would probably dye their armour black still.

Colour combinations are better, in my opinion.
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Old Jun 26, 2008, 08:54 AM // 08:54   #6
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By the time you add the fourth dye, the mixed dye is so diluted that any more dyes doesn't have much of an effect. Although it'd be nice to have more uniquely colored armor, this solution is a bit impractical.
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Old Jun 26, 2008, 10:40 AM // 10:40   #7
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Red face shameless self promotion

just give me this :P~
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Old Jun 26, 2008, 01:07 PM // 13:07   #8
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My god pumpkin, how many times are you going to plug that idea that everyone in the thread said was terrible?

/unsigned for more dye slots though. I would however like to be able to mix dyes again, that way we keep the 4 slots, but could technically do more combos if we wanted.
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Old Jun 26, 2008, 02:36 PM // 14:36   #9
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My god pamelf, are you stalking me? did you not see the title of my post, it says shameless shameless i am going to pound it into Arena Net's developers head until they do it :P~

if selecting color the way i describe is a bad idea

then all the imaging programs out there on the market today have bad coloring method :P~ because its exactly the same, i am only remining arena net about the existance of such a function, where infact it is already in the game THE CAPE DESIGN COLOR SELECTOR IS EXACTLY THE SAME, the same! open any imaging program, and see for yourself. everyone choose color with a slider !

Last edited by pumpkin pie; Jun 26, 2008 at 02:39 PM // 14:39..
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Old Jun 26, 2008, 03:43 PM // 15:43   #10
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Better fix the damn bugged mixing system.

Revert the mixing algorithms back to pre-Nightfall, just keeping the preview window.

More dye slots wouldn't help at all - Under current bugzored mixing rules the colors used for determining a mix effect are DIFFERENT than the colors you expect, different than the ones you see when you use just that 1 dye.

So even 20xBlack+1xColor would in many cases be far far away from a single black, and would be less black than a 2xBlack+1Color pre-NF. Because the black the game engine uses for mixing often isn't black at all!

for illustration see this:
http://img206.imageshack.us/img206/9...emixingxl5.jpg

Same applies to all other colors, not just black, biggest differences can be observed on black, red or white, depending on item.
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Old Jun 26, 2008, 03:52 PM // 15:52   #11
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Also, just as an addition, I always felt that dye remover allowed for a greater variety of colour schemes. I got some great colours using dye remover which I have never been able to re-create with the new system...
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Old Jun 26, 2008, 08:40 PM // 20:40   #12
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Quote:
Originally Posted by Proff
Or stop trying to be unique and dye everything black.
Yep thats what I say.
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Old Jun 26, 2008, 09:38 PM // 21:38   #13
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Quote:
Originally Posted by Fanita
With the current number of dye slots available (4), there is a total of 7920 combinations possible.
That's a lot of different combinations. A whole lot. A plexthora. Myriad combinations. A cornucopia of color choices. I dare say that's probably more choices than any reasonable person could possibly need.

But of course, this isn't about needs, it's about wants and when it comes to wants, people are not at all reasonable.

/notsigned
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Old Jun 26, 2008, 10:56 PM // 22:56   #14
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Quote:
Originally Posted by Fanita
With the current number of dye slots available (4), there is a total of 7920 combinations possible. With 5 dye slots there would be 55440 combinations possible. With 6 dye slots there would be 332640 combinations possible. The numbers go up quite dramatically with just slight changes as you can see.
????

Since when update did the order of putting dyes into the dye window affect the color output?

Last edited by cosyfiep; Mar 28, 2016 at 10:41 AM // 10:41..
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Old Jun 26, 2008, 11:28 PM // 23:28   #15
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Quote:
Originally Posted by Fanita
With the current number of dye slots available (4), there is a total of 7920 combinations possible.
That number also includes "Yellow + Yellow + Yellow + Yellow", but even with that, there's still about 7905 (I'm not exactly sure the number of dyes), but even so, that's not something to shake a stick at. I really don't see where the huge need to add more possible mixings is.
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Old Jun 27, 2008, 03:18 AM // 03:18   #16
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Your figures are way off, the actual number of different combinations you can make is 1265.
(all different mixes of 2, 3 or 4 dyes, including repeats, excluding mixes of 2/3/4 of the same dye and excluding double pairs)

But the problem is not in the numbers!

The problem is this, look:


See that red? Now realise that there isn't even 1 dye mix that's anywhere close to that vibrant red. You can try 3 red + anything, but the effect will always be dull - reason is below...

Post-NF mixing system sucks. It doesn't use the real colors for determining mixing output but there is an alternative color for every dye, often looking very different, and that one is being used for mixing. Not the one you expect.

You can check what color is going to be used for the mix by putting 2 of the same dye into preview window.

Try doing some experiments, you will be surprised. Try 2 blacks, on about half armors I tested on it's not black at all! And there are armors on which adding a White to a mix makes the output actually darker! Reason is obvious - the white used for mix isn't white at all - a quick test of 2x White for that armor shows a quite dark gray...
Should I make more screenshots?
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Old Jun 27, 2008, 10:10 PM // 22:10   #17
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Lots of color changes don't change the way it would be if you could paint an item, it changes the way the system thinks it should change, by how the original artist laid out the item's color palette and how the programmer set the item to change color.

The point is, there are a ton of different colors to choose from, but they are inadequate for you to get just the right color you wanted. Give one good reason why ANet should spend any money to on programming time to give you a dozen more shades of red?
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Old Jun 28, 2008, 12:39 AM // 00:39   #18
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Quote:
Originally Posted by Red Sand
Lots of color changes don't change the way it would be if you could paint an item, it changes the way the system thinks it should change, by how the original artist laid out the item's color palette and how the programmer set the item to change color.

The point is, there are a ton of different colors to choose from, but they are inadequate for you to get just the right color you wanted. Give one good reason why ANet should spend any money to on programming time to give you a dozen more shades of red?
Because we paid money for this game and we expect Anet to spend money improving this game.
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Old Jun 28, 2008, 01:49 AM // 01:49   #19
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Quote:
Originally Posted by Lawrence Chang
Because we paid money for this game and we expect Anet to spend money improving this game.
Guess what Larry? You paid your money and got a product that works. Any further support you get from ANet is out of the "kindness of their corporate heart", with the caveat that they believe that you will buy GW2 down the line and therefore can make some more money off of you in the future. Expecting ANet to give you anything because you paid for the game is ludicrous. If you've played this game for more than three months, you've already gotten your money's worth. Your money was spent on server time, electricity costs and connectivity.

It's like going back to the dealer and asking them to put new tires on your three year old car, free of charge. You're smart enough not to try that, Larry, but you think somehow ANet is in something other than a profit making business. Just because it's programming doesn't make it free for them to give you what you want.

Right now, every player playing GW is an expense, not profit. ANet supports you because you are potential profit in GW2. Stop fantasizing that ANet owes you something cause you paid them a hundred or so bucks in chapters and expansions. They don't owe any of us anything.
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Old Jun 28, 2008, 02:07 AM // 02:07   #20
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Hmmm i like it I could finally get a nice metallic blue/green color that ive been wanting...
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